Making it look real.

I’m pretty much a newbie when it comes to modeling stuff. I lost my first non-tutorial work in a format (really wish I had backups). For me second non-tutorial project I decided to make a model based off the drawing of a sword I did a long time ago. The main problem I have is it looks really fake. I’m not sure if it’s the materials (I was focusing more on the actual model) or the lighting, or something else.

Any comments or criticism would be appreciated.

The main problem I think is the lack of scrapes in the side of the blade, adding a bump texture would help I think.

The model does not look bad actually. A big thing in realism in CG is lighting and rendering. Modeling does count, too, but it looks like you have a fine model. I, for myself, have modeled lots of cool stuff, but they don’t look good until I do a serious amount of fiddling with lighting or just simply sticking it in a external renderer. It looks like if you rendered this in an external renderer it would look much better (and probably realistic).

Thanks, this means a lot. I get discouraged easy because when I look for inspiration, I look at other people’s work and usually I look a modern games/models and forget that these people have many years of experience compared to my 1 - 2 months.

I finally got yafaray to work, but I’m not sure how to use it yet. All I can get out of it is a black and white render of my model. I’ll have to read up on how to use it a bit I suppose.

Edit: I played with the materials a bit:

You might want to adjust the handle a little it seems…too shiny >.>; Although that could be the desired effect. I also recommend customizing the material a little to give it those extra scrapes and scratches.

Other than that, you’re doing pretty well for someone with only 2 months experience.