Making object (like pipe connecting two objects) appear progressively

Hi,

You could animate the Node Shaders to switch progressively from Pipe Shader to Transparent Invisible Shader. (That way you wouldn’t have to deal with animating booleans)

I had given a solution on this topic for animating color along a pipe :

You can do the same but instead of one color and the other you would use final shading, and transparent shading :wink:

See you :slight_smile: ++
Tricotou

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