i’m thinking of making a game with blender 2.41 and have a few questions.
:-?
1.If u’v made a game where did you start?
2.Is there any other programs you could suggest used for creating
certain genres?
3.Where can i find other people to help me?
4.I’m only 13, is there much i could do or make without spending
hours on end staring at the computer
When I start a new game, I first make the main character (it can be a simple cube) and make the controls/logic for it, so it can move around. Next, I slowly build up a world and add the needed logic to it.
Blender is probably the best in terms of price and ease of use. There are probably others that are shareware or something.
Short answer: You can’t. If you make something interesting people will want to help you. Your best bet would be to start solo until you get the foundations of an interesting game built. If you say “Hey I want to make Halo 3 but don’t know anything about Blender, can anyone help me?”, you will not get a positive response. Remember, start small.
If you want to make something interesting, you will have to invest your time learning. Try a few tutorials, and if you find it’s not your thing and you don’t want to spend the time learning Blender, then you can always quit. If you want to make something fun, you will probably have to spend hours on end looking at your computer, or you could just spend a small amount of time each day and go at a slower pace.
The most important thing is patience and starting small. But don’t let that discourage you. One day, I decided I wanted to make an online isometric game, but didn’t know anything about 2d libraries. So I started small, and made a circle move across the screen. Then I made it follow the mouse. Then, as I learned more, I added a map, and scrolling, and then added network code.
So you see, you can have big ideas and still start small.
I hope to see your work in the future
I agree with everything bacon said, although I tend to start with the enviroment before anything else. I find that doing things in that order gives me a pretty good idea of how the character/s should look, as to be consistent with the type of enviroment that I am creating.
Blender is ok if you want to make something that is of playstation 1 graphics quality, and somewhat average gameplay (although the latter depends mostly on how much time you put in, but then again I have not yet seen one game made with blender that really wowed me in that aspect either). When you are a one man production, you are forced to think and do small, so if you are working alone lower your expectations.
Also, if your interested in your hard work paying off with something more than your own personal satisfaction (money), I suggest that you concentrate on game development with flash, rather than blender.
It seems that while we blender people are slaving over our 3d games that don’t earn us squat, developers who make games with flash are getting payed by an increasing number of sponsors, such as armor games or crazy monkey games. Imagine that, actually getting payed to make a game (new concept for people working with blender at least)