Making Particles mesh visible in Cycles Render

Guys, im having a serious trouble. I just finished a character eyebrown and i want to convert the particles to make a final adjustment in the generated childrens, since some of them i donthave control. So i converted this particle system and edited the generated mesh, but when i render i cant see this mesh! Plz, somebody can help with this, its trouble me, lol. Thanks in advance!:smiley:

Does the converted particle system have any faces? or is it just edges? cycles wont render just edges.

Try converting the mesh to a curve, and adding bevel depth in the curve settings panel (Be sure the fill type is set to full and not half). then convert back to a mesh and it should render :slight_smile: (Be sure not to add too high of a resolution if you have lots of hairs, as the result could be very high poly depending on the amount of hairs)

Jamieeee, thx a lot man!!! Worked!! Love you man, thanks a LOT for the tip!

@rod2327 - No problem man :smiley: