I’m wanting to make pipes (i.e. looking like plumbing pipes) that travel in three dimensions at right angles to each other. I’m using the method described in the Dupliframes video tutorial.
I start out with a Bezier curve and make the curve “3D” by clicking the 3D button in the Curve and Surface section of Edit. I then hit the V key so that I can extrude straight lines. I then extrude straight lines in either the x, y, or z axis pressing the x (y or z) key to constrain the straight line in that axis. I then go through the process of creating Dupliframes (using a NURBS circle) as described in the video tutorial. When I skin the Dupliframes, the pipes in the x and y axis appear normal but the pipes in the z axis twist once making the z axis pipes look like sausage links. Am I doing something wrong or can this be corrected?
I’ve tried the method where you add a Bezier curve, make the curve “3D”, extrude it, then add a Bezier circle and then put the circles name in BevOb. I get a nice pipe in the x and y axis, but again, that annoying twist in the z axis. Any help appreciated.
I’m new to Blender, using Blender 2.35.