Hello. I’ve been wondering lately, is it possible to make “real” the scale of an armature (or any object in general)? Problem is, I have an armature and mesh that fit each other perfectly. However, they are to be exported and we need to reduce their size to fit the other world better. Problem is, scaling in Blender and exporting really does nothing and the exporter simply sees it as if there was no scale at all. If we could, however, make the scale real, it would work just fine. We don’t want to completely remake the animations due to this. Thanks
It would help to know what you are exporting to. 3DS? Unity? Torque?
I think a ‘bounds’ box could be what you want if you are going to do something similiar to that.
Its being exported for OGRE graphics engine.