Making rendering resolution a fuction of distance.

Can anyone explain how this is done in Blender? Thanks in advance,

Are you looking for how to render animations or is it for a game?
Here’s one link to check at least:

You don’t bother to use a few more lines of text to explain what you mean in any of your posts (not to mention using visuals/.blend file to do that). When people do answer, you don’t seem to bother to thank them either.

I’ll go for option B) No.

A half guess here maybe trying to describe Depth of Field???