Making ridges method on a cube mesh

I have a wooden box in my example which looks like its made out of different wooden pieces. I’m trying to find a good method how to make it look its from separate pieces. So In my example I made loop cuts, and extruded the faces along the normals. would this be the right approach, or would it be incorrect to just make up a box from different meshes to get the ridge look where the red arrows are pointing?

Thank you.

It depends on what you’re making the object for. If it’s going to be for a game, you might want to keep the mesh as simple as possible and use normal maps instead.

Otherwise, your approach is the same thing I would do. Keep the seams tight and use a slight bevel on the edges.

Thanks for your feedback Anthony!