If I see an existing model by someone else (image 1 below), it almost seems like someone pushed a thin cylinder around the side. I could add one such contour with a boolean operator, but I have no idea how I could make the same contour around the side equally distributed. Is this the way to create a coin? Or is there a better way?
3000X3000 texture containing multiple camera angles, and I am going to make some so that I can have depth in my skyscrapers/shop windows without crashing my scene!
Of course, it depends on your final application and use of the asset, but instead of modeling it, I would recommend sculpting such details and ultimately baking them to a normal map.
Would you mind add some explanation for the steps you did? I opened the file and I see mirror/array/subdivisions are applied, but I don’t understand how you could create this shape.
(Not applied, only added )
Add a cylinder (here 64 vertices), select the edge and bevel, select two segments, delete the rest, model some “wrinkles”, add an empty rotate 360/64*2 (or so) in Z-axis, add an array, object offset…bla bla… oh and i cut it in half (–> mirror)