Hi, I’m trying to make windows in walls that, due to an irregular building shape, form irregular trapezoids. The problem is that when cutting with CTRL-R, the dividing lines it makes seem to be composed of vertices that are averaged in between those of the lines they intersect, creating a skew in the divides that varies as you move them along the piece:
If the trapezoid’s length were aligned along some axis, one could scale the lines of the division to 0 along that axis, but alas most of these walls are rotated at an arbitrary diagonal.
So how can one specify that he wants it cut straight, as if with a knife that is perfectly perpendicular to the piece?
you could keep ends edges straight then modify it at then end
or you could add your loop then scale it along one global axis like X ect
or you could use the knife tools may be!
Ok, this may be the last resort as the pieces were not manually rotated but generated as a result of solidifying a 2D wall of arbitrary shape.
In reading that last part of your post I found the nifty View->Align View->Align View to Selected menu features, whereby pressing ie. Shift-NUM7 with the front face of the wall selected you can now face it head-on (albeit up-side-down). However when selecting the cut, I’m still not sure how to scale-squash it to only one local axis of my current view; if I hit S-X (or S-X-X) it still conforms only to the global X. Care to elaborate?
Try this… select a face along the wall. View -> Align View -> Align View to Selected -> Right (or Left). Change the Transform Orientation to View. Select an edge loop, then S-X-X-0 (scale to 0 along view X).
Beautiful, that did it.
Thanks, everyone. What a forum.