This might be a simple problem but I haven’t been able to figure out a solution yet.
I’m working on a “360 panoramic” environment to use as a skydome in the game engine.
Everything else is going well, but I want to put a sunbeam or two shining through the clouds (as shown below). The problem is, if I use a spot lamp with a halo, you can see through the clouds where the spot lamp starts and that destroys the illusion that it’s sunlight (instead it just looks like search lights shinning down).
Any suggestions would be very welcome. In the meantime I’ll keep working on it.