Long time now, seven years, I’ve thought of an animation. Takes place in a small, older American suburban neighborhood with split levels. I want to worry greatly about LOD Level of Detail before I even begin.
The majority of focus will center on backyards but you know, it’s the little spaces between houses you can see in real life that give purchase to the feel and flavor of the neighborhood: saplings, mailboxes, fire hydrants, sidewalks and driveways and the lay of house foundations. Thankfully, horizons are usually obscured by old growth trees from earlier decades when farm properties were divided so.
So I’m aiming for some sense of scale but there is a question lurking here! Has anyone been through this and have best advice for not getting tied down in the weeds or advice for keeping the mesh flexible for future changes (like oops, I need bigger backyards)? I’d hate to paint myself in a corner when maybe there’s some experience I can draw on! Thanks and I hope this thread becomes interesting!
Scale (in properties menu):
Some actual neighborhood layout I’m borrowing heavily from: