Hello! I was making a lava planet and a surface that reflects the glow of the planet, but the reflection wasn’t big enough. Usually you would just increase the emission, but since the material is a bit more complex i don’t know how to increase the brightness of it without messing with the lava texture. I need help figuring out how to make the material brighter so that the light will spread out more over the reflective material.
Node setup of the planet material and the render image
Composited image (light not spread out enough on the reflection)