I am developing this game engine in OpenGL and I am working on some game models for it and it seems I can’t get the model to as well get render the inside.
I planed on using this for model trees and what not that can see the other side of.
I was thinking on creating two faces to gather to that face different directions then each other, but I thought their would be a more professional way.
To get the twosided button to work you need to select one face in uv-face mode, then hit twoside, then select all of the faces (a) and then hit copy-draw-mode. If you go to textured mode (d, textured) then you will be able to look around and check.