Getting back into blender after a very long break. I installed the latest version, re-opened the last project I’d worked on, and found some things had changed. Most noticably, was the removal of radiosity.
Previously, I’d managed to get the red eyes in this file nice and glowy. Now, they’re incredibly bright and don’t seem to cast much light anywhere, as can be seen here:
From what I’ve read, the environment settings are key to getting materials to be glowy and emit light.
The material has an Emit value of 2.000
Environment settings are:
Indirect Lighting: on
Strength: 1.000 (but it doesn’t matter of FAlloff is “off”)
Pixel Cache: Off
I’m not sure what to change or correct to get them nice and glowing like they were back when I had radiosity.