Making unnatural darkness in blender

this material can be used in the environment materials, but it can also be used for casting unnatural shadows, or a wall of darkness, by simply removing any surface materials. for this to work, the sky material will always have to be black.


as you can see, the lamp has an energy of 1000, and using a large cube with a density of 0.5 (a density of 1 is way too dense) for the unnatural darkness, it really is unnatural. the image is one render.

I’ll have to capture this one.