making your player shoot

hello im making a game and im wanting the player to shoot. i got this tutorial http://www.mediafire.com/file/h2zqm2...20camera.blend. i did tryed doing exactly what this person did in this tutorial but i could’nt get the player to shoot.

The download link did not work. You can’t copy and paste the Mediafire links in this forum.
Upload your last blend file, then I have a look on it.

ok ill go get it.

here is my .blend file
http://www.2shared.com/file/XwmvIouO/food_fighters_map_shooting_tes.html

  1. The bullet must be on a hidden layer. Select the bullet press the M key and select a other layer.
  2. On the bullet you need a speed. On the bullet connect a always sensor to an and and the and to a motion actuator apply on the bullet a speed. Then the bullet fly away.
  3. For realistic bullet physic you must change the bullet from static to dynamic and apply a linear velocity or force.
  4. Your bullet have to much polygons. That is not necessary and slows down the computer.
  5. If you scale the bullet or objects then the collisions mesh did not scale, you must apply the scale and the rotation (CRTL+A) on all objects. If you have applied the scaling to a dynamic object you must change the radius in the game logic that it fits to your body. You can see the radius when you switch to wire frame view.
  6. You should always make all objects view in the same direction otherwise you must always have to change the ray direction an so on.

Here ist the changed file. http://www.mediafire.com/?y50obn6mzljbyc0

i did what you said and i tryed copying what you did to my file but it seem to work i wanting see if you could check my faults and my player falls through the ground http://www.2shared.com/file/7MqG8c3U/food_fighters_map_shooting_tes.html

  1. You must apply the scale and rotation to you player collision box and your sphere (CTRL+A). Read Point 5. in post #5.
  2. You have forgotten to type in Sphere.002 in the Edit Object actuator.

thanks HG! it worked. the only reason i was having trouble understanding what to do at the scale and roatation is that i was’nt reading it properly and i though you wanted to just press a not control to select them all. then rotate and make them all a bigger scale. i need to learn to read what im reading properly