I’ve just entered production for my university graduation project, due Oct 30th. I will be making an animated short, with a slightly abstract and twisted style (I guess similar to some other work I’ve shown here :P), and based on some philosophy, personal thoughts and expression. Since it’s what I enjoy most, I’ll be concentrating on modelling and composition (no texturing).
Until now, I’ve been working on conceptualisation, researching philosophy, storyboarding, and I decided to start working on this character tonight - it will be a slightly deformed ‘man’, whose situation and thoughts the short will be centered around. There will be plenty more weird things to come too! Since this forum is such a great resource, between now and Oct 30th, I’ll keep spamming here with regular updates ;).
So, here’s tonight’s initial work - started the head (eye and nose).
Well, it looks like you don’t have a polygon budget. That’s cool, but it might bite you back during the animation process (unless your computer kicks ass).
By the way, can you tell me what course are you using that for?
Update for tonight, roughing out the shape of the head. First I’m aiming to make something that’s pretty anatomically normal, then I can start deforming it a bit. For reference I’ve been looking at various wireframes including env’s excellent MH base mesh, and using a great book I bought before: Dynamic Anatomy by Burne Hogarth.
Smoky Joe: well yeah the aim is to make it pretty detailed (heaven have mercy on my poor PC!), but for my purposes, the modelling is much more important than animation. I’m doing a B. Design in Visual Communication - they don’t teach any 3D in the course, but we have freedom in the graduation project and I want to have some fun :).
BgDM & S68: Yes, I’ll be updating (spamming) pretty frequently
It’s kindda freky seeing the face grow…
the eye looks great and accurate, you just need to add the movment muscles, but I didn’t liked the forehead, i think it’s too long but maybe when the face will be completed and there will be hair then it will be fine
Well it doesn’t look like I’ve been doing much, but I’ve been rebuilding a lot of the mesh, getting practice with edge loop techniques, defining the muscles and so on. It’s only the second head I’ve attempted (first one wasn’t even meant to look human-like) so I’m still learning! Hopefully soon this practice will pay off if it helps me work faster on the rest of the body. ANyway here’s a render, with more wrinkly, muscly bits:
Sure - I’ll post the front view once I’ve worked on it a bit more though since it looks horrible right now. I only just joined the two halves together then after working with just half a head, so it’s going to take a bit of tweaking before it’s looking right.
Ack… Haven’t spent much time working on this lately, which I’m sure will get me into trouble! Finished off about 13 pages of storyboard thumbnails (thay’ll have to be eventually cut down) so at least now I can stop feeling guilty about starting production already Time to speed up! (yeah that’s what I always say…)
Tried to fix up the head proportions, which I’m more happy with. Here are a few different angles now that he doesn’t look quite so stupid and demented: