The goal is to eventually rig and animate this guy.
I sculpted this out using Sculptris just to prove I could do it, and now I am pulling a major retopo in Blender to make it lower res and animation friendly. I intentionally left out some details (like the ears) because I’m just going to redo it all as a real mesh anyway.
I don’t want to screw up the new mesh, however, so any tips would be fine. Here’s the retopo progress so far. Let me know what I’m doing “wrong”. Also, there are no N-Gons, they are all quads.