Hi,
It’s a portrait I’m doing. Mostly from knowledge, and photo of me where used.
Displacement, normals are from zbrush. The rest is blender.
It’s my latest version, I stopped this picture few weeks ago.
Update :
This is the previous version
Hi,
It’s a portrait I’m doing. Mostly from knowledge, and photo of me where used.
Displacement, normals are from zbrush. The rest is blender.
Update :
8 min rendering time. I use a laptop.
Looks promising.
It appears to me that you use a big hair diameter. It could work on bigger distances and could help to keep hair load low. But on close-ups, hair strands are a bit too strong.
Blender does support metric units. You could use it to your advantage.
Try
HairShape // Diameter Scale to one micron.
It’s 1e-6
meters for the diameter scale.
After, you could play with a diameter root|tip of 60 or 250 to see the differences, and adapt the number of hair to increase opacity.
Happy blending.
You see good, the diameter scale was 0.01 and I had to use centimeters for hair shape. I just put diameter scale to 1 and now I can use value under the millimeter.
I used adaptive subdivision with a displacement map setuped with shading node.