Man portrait no symmetry

Hi,
It’s a portrait I’m doing. Mostly from knowledge, and photo of me where used.
Displacement, normals are from zbrush. The rest is blender.


It’s my latest version, I stopped this picture few weeks ago.

Update :


This is the previous version

8 min rendering time. I use a laptop.

Improved version

1 Like

Looks promising.

It appears to me that you use a big hair diameter. It could work on bigger distances and could help to keep hair load low. But on close-ups, hair strands are a bit too strong.

Blender does support metric units. You could use it to your advantage.

Try
HairShape // Diameter Scale to one micron.
It’s 1e-6 meters for the diameter scale.
After, you could play with a diameter root|tip of 60 or 250 to see the differences, and adapt the number of hair to increase opacity.

Happy blending.

You see good, the diameter scale was 0.01 and I had to use centimeters for hair shape. I just put diameter scale to 1 and now I can use value under the millimeter.

Hi,
I again did the glasses and I’m redoing the hair

I used adaptive subdivision with a displacement map setuped with shading node.

doing the hair
it’s long and I’m not sure I will have a good result.
It’s v3 I’m doing

Now hair are on v4

bump update: