I have a complex landscape mesh generated from a displacement map and a subdiv modifier on a plane (screenshot attached). I’d like to keep the mesh as one piece if possible. In the centre of the screenshot I want to add high detail so the level of subdivisions shown is necessary. But towards the edges, I need nowhere near that level of subdivisions.
Before I apply my subdivision modifier, does anyone know of a clever way that will cleanly give me less and less mesh detail the further from the centre I get? Right now things are very laggy, but I could improve performance/reduce poly count greatly if I could achieve what I mentioned, I just don’t know how to go about setting it up.
Thanks in advance!