Hey guys, I need some advice.
I have 5 different particles emitters in a scene each emitting millions of particles (dupli obj)
problem is the blend file is about 8gb, it takes many minutes to respond, even though it will eventually. It also takes many minutes to open and save the file.
what can I do to speed up my scene? will baking the sims, creating a new fresh file, and linking them in speed anything up?
what steps can take now or in the future for these types of heavy scenes?
my hardware specs are in my signature.