Mancandy officially released

Two minor things on Mancandy 2.0.

  • Translate a feet along global Y (or Z), The value of LocZ (or Y) changes too. If flattening the feet bone, it makes IPO-fine-tuning easier. So I have set RootZ and TipZ to 0.000 before animating. I flatten the torso bone too.
  • When I convert an action to a slip, somehow, the action and the strip starts from frame 0. That is actually not a big problem but bit difficult to count frames. It is fixed by deleting all default fake actions.