Hi ladies and gents,
I’ve been working on this animation for the past month or so, out of the month, I’d say I worked on it 5 of those days.
Let me know what you think. I know the animation is a little choppy at times, but this is tuff stuff!!
Hi ladies and gents,
I’ve been working on this animation for the past month or so, out of the month, I’d say I worked on it 5 of those days.
Let me know what you think. I know the animation is a little choppy at times, but this is tuff stuff!!
awesome - I love seeing what trouble Mancandy gets himself into
you have some really nice movement in parts (the stretching is great )
here are a few crits -
-we need to see that MC is on a tall box sooner - cos we can’t tell until he jumps
-The walk cycle looks weird
I think it’s because the stride might be too big which makes his down pose look awkward
-and the timing is really slow in the forward roll (unless you wanted it to go into slo-mo)
-plus you have twinning on the arms (the move at exactly the same time)
also don’t be afraid to use FK on the arms - it’s harder to pose but the results are much nicer
but keep it up man!
Hey Thanks waylow,
This actually started off as a walk cycle, then it turned into a walkcycle on a box, etc…But I see what your saying. I did use a lot of ‘twinning’ cuz it was easier to manage keyframes. The jumping part was actually super slow when i started off, and the rolling part was slower too. But I trimmed it down, I guess I can see the rolling part as slow now. I did use fk in the arms mostly during the rolling. But yea, this was my first animation that consisted of more than a walkcycle. My next one should be more polished and hopefully incorporate more principles.
keep em coming