I’m having this weird problem when creating the walk cycle for the mancandy rig 2.0 using the NLA editor.
The walk cycle is okay in the first two steps, that is the base for the walk cycle.
But in the subsequent repetitions the mancandy gets weird distortions.
I tried setting the offset bone to torso and the foot bones. All gave the same error. I also tried toggling with the Use x y z buttons. Also, I tried auto blending (I’m not exactly sure what it is for).
Yes my friend, click the mesh and see the Action Editor. I am quite sure there are some keys for the mesh ( which is wrong ). If you see the keys, delete all of them, delete the action as well. Before deleting keys or the Action, make sure that only the Mesh of Mancandy is selected.