I’m developing a simple scene containing a sphere and a knife (attached as mouse cursor) in Blender Game Engine (BGE).
I want to user be able to slice the sphere using knife at run-time and, slicing should be real! (slicing should be dynamicly changes due to the user act)
Any idea or same case to this problem? (using blender as game engine is optional, but preffered)
I know I’ve used blender and its preffered for me; but because the game engine in this problem is optional, I’ve asked my question here.
If your answer includes some code sample, project file, etc. its so much better.
TL;DR Is there any way to manipulate the object mesh in run-time? (Blender is preffered)
(Copied from: Here)
Please guide me to solve this problem (either in this forum or in StackExchange)