hi all,
I’d like interactively manipulate geometry (on a per-vertex basis) I have found some threads on this but they all speculate on undocumented python features.
Could somebody please give me pointers, or better yet an example on how to move a single vertex of a mesh interactively ?
Just out of curiosity, does the new deformed mesh detect collisons (for example, say i had a cube. A dynamic guy falls onto it and it’ll stop it. If i use the scipt to stretch out the cube, will the dynamic guy be able to fall on any part of it?