Manipulating Mesh Vertices in Geometry Nodes

Is there a way to control the rotation of mesh vertices in Geometry Nodes? For example, could I rotate a mesh’s vertices 45 degrees around the Bounding Box Center as I would in Edit Mode if I were to do it manually? Thank you!

Hey,

That should do what you ask :

You just need to find a way to select vertices that fit what you want to do.

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Incredible! Thank you so very much! :smiley:

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