Manipulating or creating objects based on streaming (MQTT) or database values

Hi all, I’m researching the possibility of using the game engine as a 3D industrial HMI ( Human Machine Interface) to present real-world changes of an industrial plant in 3D space.

Is it possible to read data from a database or file and manipulate objects?

Cheers

Yeah, I would partion them by space, and use a kdtree to acess them.

The kdtree index is the data index, so you can quickly get all the items you need to fill.

Check mathutils.kdtree module