Im doing a pretty basic smoke sim and whenever I bake the noise, the smoke adds different colors. My smoke domain material has color set to: “Attribute | color” as to read the color from each individual emitters smoke properties and use that. But it seems that whenever Noise is enabled/baked, the colors go crazy.
Currently unable to use Noise and its preventing me from making any usable smoke sims!
Is this improper use on my part or a glitch?
Using Blender 2.90.1
64 Res Domain
2x res Noise
128 light paths (all parameters)