I just downloaded and experimented with the lab version 1.6.1 (straight from version 1.3), and well, thank you so much for this absolutely awesome tool !
I have a couple questions to ask about animation exportation though…
Question 1 - I’m working with a model with IK bones. I noticed that, when recording an animation, recording keyframes for both the normal bones and the IK bones produces somewhat “off” results.
The workaround I found is to save 2 actions of each animation : one with only the IK bones recorded (that’s the base animation that can be modified) ; and another one with only the normal bones recorded (that’s the “finalized” animation that can be exported into Unity, because Unity does not seem to acknowledge the IK).
Is that a normal behaviour ? Is there a simpler way to export animations to Unity ?
Question 2 - It seems that muscles don’t export well to Unity. For example, I used another model with normal bones and “muscle bones”, to make a “crouching” action. It’s nice in Blender, but once exported into Unity, the back is excessively and unnaturally arched. The same animation on a model without muscles exports well.
Is that a known behaviour ? If not, I can document it and illustrate with pictures if you want.