Map input for bevelOb?

Is there some kind of map input for texturing a curve with a bevel object, such as a road, to follow the curve? For instance, the stripes in the center of the road. I obviously can’t use UV coords, and I don’t want to convert it to a mesh, because it is moving in a way only curves can. Any help?

Bömp.

Plz? This seems so simple, and I need it.

You can do dual profiles along the same path, then use separate materials on each one.

Attachments

ras_dual_profile_road.blend (527 KB)

No, I meant something other than flat colors, as in a texture which follows the curve as its texture coordinates. As I said, like the stripes on a road.

you could also make a section with tall the texture then apply and array with a curve derfom

there is another way too - use the dupliframe method
again there you make a section then aplly thisto a pth and apply dupliframe

Salutations

Freeze the geometry, map one face select all faces (making sure the mapped one is “active”) and use unwrap—>follow active:quads

Activate UVOrco in the Curve and Surface Panel.

Oh, Thanks!!