Hi folks. I’m struggling to find the best way to achieve creating an object to fit the internal space of another.
for example, this isn’t the actual result required but the easiest to explain I can think of.
A glass of water, modelling the glass is no problem, but how would it be best to then model the water inside. Applying the textures isn’t a problem, I’ve got that sorted, it’s just mapping the object.
I’ve been messing about with the Boolean modifier, which for no particular reason seems a reasonable place to start, but can’t find a combination of settings that works.
All help appreciated.