Hello all.
I’m working on an FBX file imported from 3DS Max and all textures appear as “Map #XXX” instead of the name of the image. That makes it really difficult to know which image goes where.
Any way to make it show original file name?
Thanks in advance.
Bump.
Really sorry to bring this up again but its really hindering our workflow, with so many textures in our folders its almost impossible to find which one is being used.