Mapping a PNG with transparency

Hello, I am trying to map the face of a lego man on to the side of his head. I have the UV map worked out but I cannot figure out how to map the details of his face to the object, while having the yellow plastic gloss material show through in the transparent areas of the PNG image. What am I doing wrong? (I’m aware of the break in my node setup) Here is my setup:


did u try to put the image alpha to the Fac of mix shader ?

happy cl

You need to add another mix shader after the one you have now. Then plug a black material into that and use the alpha output of teh image node to drive the fac of the second mix shader.


well just simply collor the yellow part white, and use that image as the factor in a mix shader witch mixes a yellow, and a black collor shader.