hello everyone. Please bear with me as I am new to blender.
I am trying to use blender to construct an unfolded skin for an avatar (UVMap??).
- I have successfully gotten the avatar mesh imported.
- Created a plausible skin material
- Created a plausible bump map and skin texture
- Gotten a decent lighting solutionWhat’s got me stymied is getting the texture (notable the skin texture) back out again. I know how to get into the uvmap editor and have it bake the texture for me. What I’m struggling with is the right “IN” mapping for the texture so that it is not distorted around the various meshes. Note that some UV faces cover larger areas of the
Right now I’m using OrCor and Cubic mappings. I’m getting distortion on the skin texture notably in places like the avatar’s neck under the chin. Any suggestions from you much more experience people.