I’m using blender to model interior scenes. I’m trying to map a wood texture to moulding-board, which follows the walls (obviously), and which I have extruded 90 degrees around corners. The part of the moulding visible is a curve. Here is a cross-section:
I’ve been trying to find a simple way of aligning the wood texture image such that the wood grain always runs along the axis parallel to the wall, i.e., along the long axis of each piece of moulding. This would give the appearing of having an joint at each 90 degree turn.
I presume this could be done using “UV mapping”, but I don’t even begin to understand it yet. Is there a simpler method?