I’ve been trying to load a blue print onto a plane via the UV editor. I can map the print onto the plane fine, but because the plane doesn’t have the dimensions of the print, it gets squished onto the plane. I can mess with the scale of the plane, and get close to the shape of the image, but I need it to be exact since I am using several prints at the same time and they all need to the same size.

So my question is, can I force the plane to reshape itself based on the image dimensions of the blue print? If not, is there a way I can input pixel values to determine the shape of the plane?

Use math. If you have a 600X400 image, the ratio is 1.5 to 1. So scale your plane up by 1.5 on the larger axis. Blender has numeric transforms, so no excuses if your ratio is wierd like 1.3745 to 1.

Just divide by 100. If you have a 1324 by 721 pixel image, scale it to 13.24 by 7.21. Then proportionatly scale it down to whatever size you need. If you’re working with a square plane in object mode, using Apply Scale/Rotation after getting it to the right proportion is probably a good idea :).

Ok, I think I got it. I scaled the plane up using the image’s resolution value as the scale reference. Looks like it worked. Thanks for the help!

Just one more question. Is there a way I can make the faces on a certain object transparent while in Texture display mode? I need to be able to see through the mesh so I can see the reference image. Can this be done in Blender?