I would like to control a Linear Gradient texture wherever the origin of the object is.
I let you a .blend file where for the 2 objects at the left, it’s the effect I want by changing Z Value of the location but the origins are at the top of the objects.
I don’t use Generated cause I don’t want the Texture to be proportional at the object : if let’s say the white part is 1 Blender unit for the Plane, it should be the same for the Cube.
So, if I can have the effect I have for the 2 left objects on the 2 right objects where the origins are at the bottom. I can’t figure it out with the mapping node.
TEST_mapping.blend (539.8 KB)