I am currently some sort of stuck with the mapping of my “spacecraft carrier” which I modeled for -> http://yass-engine.de
To all artist: Thats programmers-art presented here
I am currently thinking of mapping this mesh with 2 maps, once for the outside, the other for the inside. As you can see on the webpage, the outside is already mapped and “my” texture artist did some good work on that.
However, I don’t have a clue, about what to do with the inside, since it is a huge carrier where you can walk inside of. But have a look at the picture first:
I highlighted the inner mesh, so that you can identify it better.
Well, first I thought I would post here my idea of mapping the inside, but now maybe for the spirit of creativity I won’t, believe me, it is not worth it.
I believe the mapping techniques which are used in architectural modelin could be of use here, are there any?
Thanks a lot in advance,
p.s. I just want to mention it, since it is my first post here: Blender rules! :evilgrin: (yes, I’ve tried other)