What I’m trying to do is create a scene with a monkey crash through the floor in this scene. I have the scene setup as you see in the pictures. I modeled different planes and mapped the scene texture to them with the win coordinates, but the floor since I will break it to pieces with the explode modifier has to have coordinates that will stick to the pieces as they fly into the air. So I mapped it with UV coordinates and unwrap projected the coordinates from the camera view. This is how it turned out (see pictures).
Sorry that was confusing to read, i know. My problem is that since the floor that I have the explode modifier set on is subdivided in a way that it there are tons of seems everywhere the mesh was subdivided. I was just wondering if there was an easy solution to fixing the problem.