So I’ve figured out how to get an image to be painted on regardless of the size of the object it’s on (so I don’t need to use UV mapping), but I need to do the same thing using nodes.
The method I used was to input an image into a texture slot, map the texture via cube method to an empty, and all was well.
However, if I try to input the image via a texture node (and use the material’s map input), or input the texture using materials nodes, I can’t seem to replicate the same behavior.
So any ideas on how to map an image using nodes without UV mapping?