I have (pretty-much) finished modelling a scene - an Interior of a house - my first using Blender.
I am now attaching materials.
Architectural space -in many cases, including this, is basically rectilinear. Materials that have a repetitive angle tend to easily fit “in place” since there are not many odd angles. With programs I’ve used before (such as AutoCAD and Accurender) , I would relate the UV scale to my scene global scale - so that eg a tile would measure 20X20cm and it would match up well 90% of the cases (users), without specific unwrapping. If some places the tile was at an angle I didn’t wish or the start-point of the tile was off or I wished a different scale specifically, then only would I map (by unwrapping - though it wasnt called such) to the specific surface.
Though I have read much these days, Blender is still new to me and being rich, still confusing.
Please what is the most direct way to replicate the above procedure in Blender?
Specifically it’s the settings for textures under “Image Mapping”/ “Image Sampling” and “Mapping” that seem to need the right values, but the combinations baffle me…