Mapping...

I need a good tutorial on how to map textures to complex objects.
Say, I have a complex shaped space ship. How can I have it so I get a picture that I can see all the shapes, make a texture through Gimp, and then map that on the model the same way it came off?
Thank you.
Jorx

jorx: if you mean unwrapping the mesh and then painting the textures in GIMP ot Photoshop, there is an export script from strubi. do a searh in the Python & Script section here. I have yet to get it to work properly though.

Also, try this:

http://www.blenderwars.com

There is a good texture tute there.

BgDM

Strubi’s unwrapper was hosted at Blender.nl, so I doubt it’s still there. He might have put it somewhere else, but I don’t know.

Martin

theeth: it was at his site too. Was it not? If anyone has the link, please post it.

BgDM

Couldn’t find it.
If I found an unwrapper, how would I use it to create a texture for the model?
Jorx
P.S. My texturing skills are wimpy, so I’d like to get good at that.

Strubi’s unwrapper makes a flat mesh of your object and then you render an image of the flat mesh. This allows you to import it into GIMP/PS and paint the textures on.

As far as getting them put onto the mesh, I beleive you would then UV map the image onto the mesh, or, I think that strubi’s script allows you to just apply the image texture using the UV coordinates button in the materials.

Hope this helps.

BgDM

do not bother for the unwarpper.do the UV-mapping all by yourself.that is how i’m doing it in my T-REX model.i think the rex is much more tough to be mapped than the space-ship.but you have to be very patient.i am doing the mapping for a week and it is only 60% done.

FOUND IT!!

here:
http://www.geocities.com/blenderdungeon/

that’s not Strubi’s script, this one was made by Armagan. Although it’s very good, I think Strubi’s script supported more unwrapping method.

Martin

I have both scripts now. Strubi’s script was included on the site.
Now I’m going to try using them. :slight_smile:
Jorx

I’ve used Strub’s script, and I think it works good for what it’s intended to do, although if you have a complex mesh, it’s sometimes difficult to tell where certain parts of the unwrapped mesh came from.

Read my “Prob with Strubi’s Script” topic.
I just can’t get it to work!
Jorx