I’m really hoping someone can explain the program MaPZone to me. I love the look of the things it can create and the price tag is perfect. I’m wondering how do i get the Shader preview as the exported bitmap, i only get the diffuse. And also, how can i implement this into Blender, how can i tile the textures and get those really cool effects? I anyone knows of another program that would be easier to use with blender to get those great textures, and that’s also free, it would be greatly appreciated.
Mapzone may be good, but ultimately you still have to UVmap your objects.
Meanwhile Wizard is working on a tiles procedural which is likely to be implemented into Blender, it’ll be really good for regular patterns so you won’t need Mapzone for that. If you use nodes it’ll likely be even more powerful. (look for his thread in WIP)
I have MapZone and I think it’s really cool. But I am not good enough at it yet to really see what it can do that Blender Noodles+Material+Textures cannot do yet. Creating Normal maps in Blender seem a bit easier in Blender so far.
I think MapZone has more control over procedural process of textures. I did the tutorial where you change the shape of a procedural spot and move it into place and apply the material. But, I think this can be done with Blender’s Node editor too. So I guess learning both may reveal strengths of each and a workflow would arise.
P.S. Now Blender needs a spice to go with the noodles. lol
I’m a rookie when it comes to blender, especially with materials and textures, which truly help to bring models to life. I don’t know how to get the effects I’m looking for for the models I’m making. If anyone can help, I would be very grateful.
P.S. Does blender come with sauce too, or just noodles?lol:)
you get the idea, just click on the user manual link at the wiki and then, after reading about materials and textures, practice a bit. Then click on the tutorial link at the wiki and try some, maybe even ones specifically for the Material/textures.
MapZone is cool, but it really does take a while for to grasp it. I think it’s more the interface and where to find the tools.
I cant even pretend to have a workflow for mimicking MapZone-like stuff in Blender, and I am familiar with Blender’s Materials/textures application and editing. I think maybe with python expressions and Noodles, you could move procedural texture properties around, even based of of proxy object. I just am not ready to mess around with advanced materials yet. I guess I am trying to become some kind of organic modeler or something, who knows.