Marconi Mk III TV Camera

As an avid Doctor Who fan, I was always fascinated by the story of the show, and this is Marconi Mk 3 - a TV camera which filmed a first episode of this legendary sci fi show back in 1963.
This asset was a perfect opportunity for me to try Plasticity 3D and it done extremely well, just looks at those perfect bakes!

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Awesome ! I really like the design and the model is top notch !

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Nice modeling and texturing work. And thanks for lot of renders :slight_smile:

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This is beautiful.

P.S. Did I miss the wireframe?

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It’s easy to miss something which isn’t there :wink:

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great work as usual!!! :heart:

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I featured you on BlenderNation, have a great weekend!

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whoa, thank you! Glad you liked it so much!

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You’re on the #featured row! :+1:

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Dayum i teared up a little looking at those bakes. Beautiful work.

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Whoa, I’m so happy! Thank you so much!

I’m so glad that I can make a grown artist cry!

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Good job! I am interested in your opinion in Plasticity - is it any good for work between CAD and Blender?

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Yes, it is AWESOME. It’s tailored for artists and has exactly what we need to bridge the gap in HS modeling workflow. Imagine using booleans, bevels and all of that stuff caring only about the shape and not about topology at all - that’s what it feels to use Plasticity.

I’m about to write an article about this camera and the role of Plasticity in production, so I’ll definitely tag you when it’s ready!

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Slick model and thanks for showing that new app. Looks interesting!

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This is great work! Very realistic and detailed, down to dirt and wear on the paint and metal.
Could you explain your workflow? You mentioned the baking. How did you do the texturing? Did you use something like Substance Painter? Did you have some nice reference photos? or did you have access to the actual camera? At what point did you move to Blender?

I often find myself modeling historical artifacts like this from very poor reference photos. What do you do in a situation like that? Extrapolate based on what you can see?

Thanks.

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Thanks for your interest! I’ll be writing an in-depth material about it, so here’s a short version.

Yup, I’m using Painter and texturing and baking app.

Not really, The biggest one I had is this one: https://collection.sciencemuseumgroup.org.uk/objects/co8356222/marconi-mk-iii-camera-head-camera-head

Otherwise it’s just a bunch of sometimes very lowrez pictures which I’m trying to piece together within my understanding of the asset.

Usually I’m looking for images that will tell me about the overall shape and for the specific materials I’m looking for different object which do have high resolultion photos of it. For example I can see the overall shape of the lens in those small images, but looking for the pictures of any lens to grasp the material itself.

Only the high poly version done in Plasticity, the rest of the model - like low poly, unwrapping, rigging and rendering are all done in Blender.

Yup, gathering as much references of the similar objects do really help with this kind of stuff. I’m also using this neural net for upscaling. sometimes it helps to see more details: https://github.com/xinntao/Real-ESRGAN/releases

Feel free to ask any further questions!

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Yes please! I just tried it and modeling in it feel like butter <3

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it’s finally up! https://80.lv/articles/modeling-a-retro-tv-camera-using-plasticity-substance-3d-painter/

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Marvelous work! Details and wear are top notch!

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