currently working on Normal mapping this thruster…
and trying to make a low poly child …
I’m sorry, but that kid looks like an old alien clown… just saying.
Also, this isn’t much of a game, more like 2 WIP models. could you please tell what the game is going to be like?
The trusther is create by me, i try the another time to make a normal, but had used the tool of blender internal for baking the normal and it was not very good. Sorry english.
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Hey carlo: so you do have the simple model. I had to recreate it to try and normal map it. oh well we prob have to play with the settings some more to get it right. mine has a mirror reflection on invert, that’s why it looks so chrome. would you like me to try Normal map your’s? again. as I lost the high poly-version in process and just messes around with subdivision extrude and scale on individual and median.
sorry Mr wiseman… I gave little explanation… I just felt I was hogging the thread where the wrecktefied team does it’s stuff so I moved my mesh development over here.
this is what the main character will look like provided to us by Akira_san. The main game ideas and logic is still being worked on.
the game will be a sort of sci-fi puzzler were the enemies break into components and you have to make you’re own bots in an apocalyptic future. More can be found in the team projects. I’m just trying to come up with a good workflow for char creation and Normal Baking at the moment.