Part 2 has become too cluttered so maritime world of Blender part 3.
I will leave the two maritime routes on the ‘completed games’ forum, Annan and Port Carlisle and Silloth, both with scenarios. These will be for a trial run for a few months up to April or May then I decide whether to renew my domain name contract, also will see how this thread fares.
Regarding crtitique definitely not required as I am aware of how the commercial ship simulators work and their functions. Blender is a different kettle of fish with the removed game engine. I make routes available for download so they have to be fairly basic to keep the frame rates reasonable.
Of course relevant discussion is most welcome which in turn helps me to decide what to do as regards the available downloads. Discussion can be a simple as say downloads OK, or texture missing, or whatever. Also if you make any of your relevant mariime content open source and free I might be able to include the ideas in some of the routes. The only restriction I make is my items or textures are not for commercial use. Also other factors might come into play as regards continuing to make routes available for download such as health etc.
At present only the two routes mentioned are currently available for download. I will continue around the coastline starting after Silloth ‘again’ but impossible to set a fixed era, so ships, boats, barges might be a mix of sail, paddle-wheel, screw drive…if I can manage to make any at all (smile).
Also trying to find out from the Internet what some of the harbours were like up to 2 centuries back might be impossble…with derelict harbours almost buried in the mud and silt, also many are now marinas. I will base the routes on osm as can work over a base map to position the quays. Scaling the etracted map section size up to match Blender size. Any obvious recent deep water docks for container ships or gaint size cruise liners I will try and omit.
Simulation unlike games can never be completed as there will always be something to add or remove, or to alter or change…to try and add to the relevant limited realism. The only way I will be able to make the routes available will be to rotate them after say about seven downloadable route, including Annan and Silloth in the total which I will leave online. Routes will start as basic with one drivable vessel. Routes can the be added to slowly and updated versions online…up to about varying seven or so. A few of the routes might have scenarios but I am more interested in pre-set ship traffic operated fom keyboard eventually.
Barry