Maritime World of Blender

Blender AND it’s game engine…make what you want, to whatever standard you yourself want to fit your own interests.

In my case I try and use original photos or parts or the genuine old buildings in them , etc.

So Annan quay. It used to have shipyard a century or two ago for making sailing ships I think. Recently re-opened up by dredging out the silt and a large sailing ship managed to travel along the river to it. Barry.

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Remade Liverpool docks c1800.

water set to rise a fall a meter to simulate wave swell with sailing barge rising and falling with it,
Dock layout and will add more to it over a period of time.
Includes Liverpools very first dock built 1715 of brick.

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Change of plan. Unlikely to spend hours with sailing ships of 19thC at 5 to 10mph. However there are numerous ports and harbours in the UK and world and I think I will forget the 25km routes and consider approx. 5 to about 10k. 5km or 6km if possible. By reducing say half a dozen textures from 512 to 256 png.

I can get the zipped size down to possibly 2 to 2.5 meg and maybe possible to email at this size. I have tried 1.5 meg sent to myself with no problems.

By concentrating on small routes it might be a better option with Blender future changes and also less tedious to make, Using 2,79 at present.
Example below of Annan harbour zipped at 1.95 meg. I could still include a scenario maybe.

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Juggled the setting a bit, Gave the sea sheet a collision box but might work without. Animated the sea to rise and fall about a meter to simulate wave swell. Scenario still works collect barrels from quayside.

Sailing flat (barge with sail) has an offset collision box with base of collision box on waterline. Terrain has physics set to 0.2 I think as it might affest ‘floating’ properties of the boat. NO collIision box on terrain.

Zipped at 1.92 megs. Could try emailing to known people. Tested zipped email attachment to myself and took about a minute or possibly less. You would still need to keep your email secure so the email idea probably wouldn’t work?
Future routes will be mini routes as detailed possibly small scenario in each in each Size about 5 to 6 km or a little more.

I remember years ago I made a sailing route pyramids on tthe Nile and had a made a dhow type ship. Should be possible to keep routes to around 2 meg zipped by reducing texture 512 to 256 or putting several textures on one 512 size as I have done for the sailing flat. 7 year old nvidia still not below default 60 vert.sync.

If you wish you could ‘improve’ the route, explain details and could then update my version…I am not interested in ‘critique’ unleass as detailed BUT keep zipped file below 2 meg…for now. Embedded route using 2.79…for now.

Given up on getting a new domain site as too problematic and been going on for weeks. I don’t think this new forum has storage for small routes at about 2 meg?

Barry

I will start building up these small routes at abut 2 megs, so this Solway Firth Annan route will be the first of a long series hopefully. I won’t be making any further larger routes and will update what minI routes are available, at one at a time email or download …if possible. Use at your own risk as regards computer lockups etc, but just the standard details enclosed in each zip, plus any extra route route details…using WASD to move boat and again more ‘juggling’ might be necessary for physics. roaming camera home/end and arrow keys. B

P.S. With cropping only a section from the 25km route and trying to centre it. I have removed the animation of rise and fall of the water sheet. barrels reset for collection by boat. Nice and easy scenario for starters…but much much more difficult ones could be created like touching rocks and ship disappears, etc…endless variety can be created. I think that will do for number one in this new series. zip size 2.08 meg. but they can be made quite a bit smaller.

So to mini route 2. Remade the Liverpool dock set in an era of about 1800.
Docks layout as will need dock gates, bollards, bridge, warehouses etc…but as this is a mini route of the full docks we will call it version01 and at a later date might change it but keeping to about 2 megs and this one is 1.9 megs.
So again the scenario is a little different colletct barrels from Liverpools first dock by travelling outside or through the docks layout.
To travel through the docks you can always follow the single jib sailing flat set for the same direction.
As before wasd for drivable main and jib… sailing flat.
key 1 to start the animation. single jib.
roaming camera home/end and arrow keys.

I see there is a button to download textures.
I would be ideal is mini-routes could be downloaded same way but I don’t think that’s posible on new forum.

So further route making for downloads not practical at the present time.

B

Difficult to know what to do as I don’t think the email idea of these mini routes would work as there is an email security aspect. Also with no upload/download facilty not practical to upload the larger routes for download but all under 15meg or so?

That’s the reason for amending these last two posts. So not much incentive at the moment. Uploading the screenshots seems OK .
If they were downloadable I could then post on the finished forum but simulations can never be finished as they are a unique branch and don’t seem to fit into any of the forum present classifications. There will ALWAYS be something to add/alter/or replace as new info comes to light.

It is the same for train simulations as many years agi I used to upload content into Trainz download manager and the sailing flats recently were uploaded to Trainz.

Thanks

B

Just been looking at upload animations page bUt as far as I can make out these are small videos of the animations and doe not refer to actual zipped downloads.

The last few screenshots I posted shows a cropped route at about 5 to 10 km approx. Textures reduced mainly to 256. When zipped I can get them down to about 2 meg. That includes the terrain, sea, and small scenario, drivable sail barge or ship. Using 2.79.

B

I deleted all the minI-routes I made (on my own computer) as of little interest to me and avoids being side-tracked.

I will return to making my 25km routes (probably for myself) using Blender 2.79 etc, until maybe the ‘alternative’ Blender GE arrives, upbge and the new one combined ?

I have remade 25 of the basic routes 25km Solway Firth around to St. Davids. I am considering making ALL of the west coast of UK John o’ Groats to Lands End. The East coast I think is too flat to bring out much detail especially the Thames area.

May as well make use of the srtm Blender script which might need enabling in the Blender add-ons if using it.

I can’t see much point at present in making screenshots of the different 25 km routes following around the west coast of UK. This would be useful if there was discussion about each route, NOT critiique which is useless to me as I am well aware of how the commercial simulators work, but methods how to go about creating them…in detail, so that they work in the Blender Game Engine (temporarily 2.79). I am more used to train and ship simulator forums as it was more about discussion and making routes and content etc.

Especially historical as shown in conwy castle with the defensive towers down…

…to the river entrance. Now under the footings of the suspension bridge. I have had this in train and ship simulators.

B

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So much for those that say that the game engine is finished.
Also I should add simulations can never be finished as many years could be spent on just one. So unfortunately there is no category on Blender Artists for what I make !!

3 miles of Liverpool docks layout 1830s inset into 25km mersey route. The texture page looks like a tangled web of 100s of line as extruded the lot. I tried seperate premade quay section from 10m up to 200 m but became too unrvrn when laying them.

Obviously only a frame work to start to build on. However might revisit it later as this time round I will work on all the west coast of UK.

B

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I will set the era early 19thC maybe c1800 from now as easiest for me to make ‘solid’ sailing ships… I will keep to the small hamlets and fishing villages of the UK so no need for me to make all the complexities of the later eras and much can be kept fairly basic.

B.

So will forget the later era of paddle steamers and mid victorial1850s or so and kep to c1800. for the sailing ships and sailing flats. So back to the Liverpool of c1800 docks layout and the very first brick dock. Filled in about 1825 and large customs house built over it. But we will freeze it in time to say 1800 to 1810 and so on with all these routes.
Again setting the basics to work on the routes of the west coast over a long period of time. I will keep to 2.78/2.79 until the other Blender options appear and will see if routes can be made with them using upbge and versions, etc.

Built 1715 and it is possible to visit in Liverpool as under the leisure/shopping complex as excavated it down to the bedrock.
Pictures of it on the Internet.

B

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I think I need to concentrate building up the routes while everything is still working OK including my 7 year old desktop computer.
I think about 25km seems the best size to deal with as regards coastal as much is sea.
There was a mention of work on continuous terrain sections. If any developments perhaps details could be posted especially on larger single terrain sizes of 25kk following on from each other similar to what I make.

It could apply to any terrain of the world as Blender as far as I can make out need not be limited to small games, etc. Would be really interesting to download routes made by others folllowing on from each.

At present I am referring to basics not complex rail or shipping routes.
Anyway up to route 30 (again) at 25 km sq.approx…next stop Swansea.
Anoher 6 or so to reach the borders of Wales and follow back to Cornwall.
After that a choice to follow around the South Coast and Thames…but very low terrain so could be tricky…or rturn to Sloway Firth and along the Scottish coastline and Islands.

The choices are infinite as regards what could/can be made…worldwide terrain sections…not forgetting the canal systems.

These are from my previous Liverpool route which I dleted a while back. Leeds to liverpool canal
leeds_03leeds_06

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A little while back a forum member posted he was tired of reading about the maritime/ship routes. Luckily there are numerous people in the world who ARE interested in the world of sailing ships…tens of thosuands locally this coming weekend to watch the start of the Tall Ships race this following Monday from LIVERPOOL .

So I am interested in all eras of maritime and Blender/Variations of the Game Engine seems capable in helping to make the maritime scene popular…and read worldwide.(smile).

The steamships are another era but too difficult I think for me to try and make except for basic paddler shown. The routes I make though could be adaped for any era by adding a variety of harbours and quays, etc. Add the ships then try and add relevant coastal content.

Even UK canal routes could have horse drawn barges, coal yards, wayside inns and stables, hamlets and villages.

From my previously deleted Mersey routes 1833 early paddle steamers using a converted schooner.

15c_lpool1833

B

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Working locks were in the previous (now deleted) Liverpool route c1800 at the Ellesmere Port barge complex. By keeping things simple these were comparitvely easy to make using the time-line and logic bricks to raise and lower water sheets that fitted into the locks…and to open and close the locks gates.

To get through the locks the barge or sailing flat had to be set to’rigid body’. Dynamic was useless but rigid body allowed the barges to bump gently against the quayside without richocheting into space.

The barge at the end of the Shropshire Union Canal site was extended over the years to add a large docks at the back and winged warehouses that the barges could enter inside. Also a parallel set of locks, to save water I think, was added. I could remake that and include it in the 1833 Liverpool Mersey route version (Maybe). Nowadays this complex is off the Manchester Ship Canal and a hotel is built on part of the site.
All could/can be made if keeping to 2.78/2./79…Then 2.8 onwards the lot gets scuppered.

I wonder where all this will end up. Even if I still had my domain site,for people to download from you could not expect people to download back versions of Blender before 2.8 to enable routes to be loaded and run. Using embedded kept the exe file very small !

Zombie games, zapping games, art scenes, cartoons, etc all have their place for the aficionados, but equally so do real life simulations of any era which seem to be totally ignored here (not just maritime)…at least on this forum and there are no suitable alternative Blender forums unfortunately (as far as I know)…at least for now.

I have used both sailing simulators and rail simulators previously. Boats could be run in rail simulators by using invisible track with boats on preset courses. The sailng flat/ barge I made shown on the thread were uploaded to the download-station of by a forum member in Trainz.
I think the only sailing simulator now (still active) is Virtual Sailor (as far as I know).

ellesmere_port_working_locks

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There is not much more to add at present time but another view, drivable barge approaching the pair of locks leading to the upper barge lock at the end of the Shropshire Union Canal.
B

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I think I will call it a day on this type of layout site.
Just been reading a quantity of info about security data, what collected etc.

The site it a learning curve in itself but with my specialised maritime interests seems very unsuitable and not worth wasting further time with it. I will leave the screenshots on and as every post seems to be kept even when deletd ? So there will be no further fodder added to sit on judgment over.

So hope the moderators enjoy their reading of my deleted posts,
You could probably find me on the UKTS site under headings Blender or ship simulators

why delete your posts? this is history! what if previous generations destroyed all things old? you would be out of a hobby :wink:

documenting our journey is as important as moving forward.

EDIT:
for what its worth, i think your work is down right impressive!

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Daedalus thanks for reply. It referred to my previous deleted posts but after reading the lengthy terms, security, etc decided just not suitable.
Even some of the moderators leave a lot to be desired.
When I first started I made a brief post linking to my previous website
which had downloads and descriptive details of the past ages and bygone times. His comment was with no image he couldn’t be bothered reading the brief post or clicking on the link to my site (which had all the screenshots, tutorials, downloads, etc (would ahve taken 2 seconds). So that was my introduction and so much for moderators whoever they are !

This site unsuitable for my interests and seems to be a mish mash of silly icons, changing pages depending on how much you post. Seems to be analysing interests. Yuk.

I will be continuing with making maritime related routes using up to 2.78/79 but I am used to discussiion on simulator sites and after 18 months but there seeems to be absolutely no interest in maritime just me…which I find really weird… and a few offensive posts.
I am quite happy with others using what I make but I can’t see anyway to make it available at present time with domain contracts, etc and with little to no interetst in simulations on this forum. So nothing more to add without discussion from interested people. i.e people who makes ships and boats in Blender, of all types, and coastal from all countries.

Many Thanks though to your goodself.
I am getting a bit long in the tooth for this type of site (smile)…more for youngsters I think, zombies and zapping…although must admit have played a few software games myself in the past. Easy to include a game scenario in any maritime route, as shown in the screenshots… but still no interest from others !

Barry