I’ve seen it said that selecting edges and using Edge Crease to increase (no pun intended) the crease factor, then checking Use Creases in the Subdivision Surface modifier, is a superior method to using Mark Sharp on those edges and using an Edge Split modifier with Sharp Edges checked before the Subdivision Surface modifier. But when I tried it, I got (IMHO) better results with Mark Sharp.
EdgeCreaseTest001.blend (1.4 MB)
In the pic/file above the purple object is using Mark Sharp and doing exactly what I’m looking for, while the green object has Edge Crease set to 0.5 (also used more and less, didn’t help) and is distorted at the 6-poles.
Of course, 6-poles are bad topology, and I’d’ve done better there if I could’ve. Is Edge Crease really a superior method so long as it’s on good topology? Or is this just an opinion?